/*abstract class that manages the events of the mouse*/
/*MapEditor and FightManager inherits from it*/

EventManager = function(){
	//variable and getter/setter
	var hexMouse;
	
	EventManager.prototype.setHexMouse = function(hm){
		hexMouse = hm;
	}
	EventManager.prototype.getHexMouse = function(){
		return hexMouse;
	}
}

/* To override

EventManager.prototype.onMouseMouve(){}

EventManager.prototype.onMouseCLick(){}

*/
